Posted by: gcbb on: May 5, 2008
A little late on reporting from the workshop last week: Jack Schulze&Matt Webb showed us some real good methods to define design concepts, and to “breath life” into them by communicating the experiences the user might have and that will define the product for them (Matt used the example of unboxing a product.Some brands, like Apple, have managed to make that into an experience worthy of telling your friends about…).
I found it really hard, but very helpful, to twist my head into imagining my project as a finished, established product, and the method certainly showed me how abstract my ideas still are…
The feedback I got was sure enough that I had to define my project. For the workshop, I had pursued an idea of making the concept a orienteering-based game about collecting pictures in the city, but I had not actually looked at the gaming itself, and that was realy those moments I should have presented in an engaging way. And it was also pointed out that I should be better at capitalising on the images taken. So I want to be more visual from now on.
Schulze&Webb´s approach to engaging design seems to be allot about branding the products in a way. Not as in logotypes and marked strategies, but about establishing believable product-worlds that shows what the product is all about. And sure enough it seems like product design and branding are melting more and more into each other, with service and product overlapping (think about the way the iPhone ad´s are instruction manuals or is it vice verca?). Enough ranting, needles to say the workshop was a great new insight to making engaging products. Now it reamins to do it…
Posted by: gcbb on: April 29, 2008
Posted by: gcbb on: April 29, 2008
Oh happy monday! We have started this week with a lecture by creative design consultancy Schulze& Webb. As stated on ther web-site, they are “working hands-on with companies to research and develop their technologies and strategy, primarily by finding opportunities in networks and physical things.” Very interesting projects! Check out their Availabot (which is a figure that represents on of your friends on messenger), or if you are as enthustiastic about radio as me, the Olinda digital radio that lets you share your listening with your friends (that is a dedicated switch lets you tune in to whatever your best friend is listening to). You will see their insight to engaging interactions.
Fortunately, they are also holding a workshop for us these three days, to help us better define what the projects are about.
Sketching out one idea that came up: Using the bike camera to raport bad driving. The user would earn money on reporting traffic offenders, documented with camera. I did not pursue the idea much further…Our first task was to make a product statement for our project. And after several iterations and some well focused tutoring I have decided to explore my project as a game. So for the moment, my statement sounds something like this :
Further we were asked to describe the experience hooks that are found in the products. These are the moments that the user will remember and tell stories about. Mine are:
Posted by: gcbb on: April 25, 2008
I´m at a point in my project (the semester for that matter) were I feel a heavy need to evolve from concept to interaction, so i have started to produce more actual material to discuss. let me try to explain were I´m at…
It has been pointed out to me that my earlier mapping of the different conceptual directions I can take this project are still undefined and abstract. And indeed as I said, the groupings are crude. So I thought I´ll try to explain what I want to do, and my motives behind them:
My main objective with this project is to work with the act of using the bike-sharing system itself. This, because I think the system is of benefit for Oslo (in fact most cities I can think of) because it reduces car traffic, increases health, and enhances the relationship between the people and the city. Needless to say, there are certain points of concern and issues to critique when letting a commercial actor loose in the public domain (as part of a discussion on “branded utility” as coined by Johnny Vulkan of ad agency Anomaly), but, for arguments sake, I support any such intervention with the resulting potential Oslo Bysykkel has.
My idea has been to put cameras on the bike to:
To quote Dan Hill on his article on transportation and information: “People can engage further with the city, seeing it through the prism of transport, building stronger civic relationships.”
Three references for combining information technology, visualisation and transport, from right to left: cabspotting, visualizing Barcelona city bikes, and Helsinki realtime public transportation map.
An early draft of the web-end of the service.
However, I have an intention to work away from web based services, and into physical, tangible interactions. So then the problem arises: camera minus a screen to show the image from said camera…
So what I´m doing is:
Posted by: gcbb on: April 21, 2008
More interesting reading from that excellent City of Sound: Transport informatics
A survey covering ongoing projects about transport systems and data logging, just up my alley! I´m inspired to read about the effect these projects can have, and the importance of a good visualised web end.
Posted by: gcbb on: April 21, 2008
The sequence of borrowing a bike on the existing system.The interactions are simple and well explained. Of course, one needs to know where to find the bike depots in the depart and destination areas.
On the occasion of an empty bike depot when you need a bike or vice versa, a full bike depot when you wish to deliver a bike you will have the possibility to find the status of the five nearest bike-depots in the area.
A video of the interaction:
Posted by: gcbb on: April 21, 2008
I have had a cleanup this last week, working towards a clear direction to take my project. For this I mapped the different concepts I have worked around:
As you may see, the classifications are quite crude, and can certainly be discussed, but my point for doing this is to think about what might be the most fruit-full material to look at or the assignment.
To further explain the categories:
The bike as a probe: Quantitative data-logging. I thought of the bike as an autonomous camera device drifting through the city and collecting data. The data is interesting if looked at in quantity, sensing the city over time. The personal aspect of these concepts are removed, the view is city-centric and the focus of the interaction is on the web, end of the system.
The bike as a camera: Qualitative data-representation.These are concepts that are user-centered. My idea is that if the control of the camera is somehow controlled by the user of the bike, the data gathered may be more personal and immediate, and the interactions more, physical and thus embodied because they appear in real time the city.
The bike as “voice mail”: These concepts relate more to social networking, using the bike as a mobile extension for this.
My initial approach to the project was to work on designing interfaces that are based in local-public space. This, to explore actual, present interaction in public space. This means that the project should focus on people present in actual situations, and not the web-based end of it. So my focus is on the user-centered concepts.
(And: It seems that the alfa channel has dis appeared from my images (png format) They are not supposed to be on black background…)
Posted by: gcbb on: April 4, 2008
The last few weeks, my project has focused on the citybike as a place for social engagement and interaction.
My early research was much about information in the city, “the local” and social theory. I wanted to investigate what common grounds could be designed for the individuals in the local areas. The point I have come to is to use the citybikes as a tool for mapping the city, and the local areas in the city. As I have said before, I consider the citybikes to be a resource far beyond mere means for transportation. They engage people to move, discover new places and there is an underlying feeling of community around the system.
So why exactly do we need citybikes to map the city ? I believe there is a huge potential in taking the viewpoint of the daily stroller or commuter in the city. Following Guy Debord´s concept of Dérive, the system would let the camera drift through the city, shooting footage from new angles.
Practically, the bikes would be equipped with camera, GPS module, some data storage, an RFID reader, power, and a possibly a LED for feedback.
1. ClearChannel as a service provider:
Clear channel as the owner of the city bikes, have equipped the bikes with the necessary equipment to take pictures as the bikes are used. The user will have to activate the camera, but other than that she can maintain passive to the system. The footage is mashed on-top of maps, as an alternative to Google´s street view.
2. The citybikes as a tool for expression:
The camera is activated at certain locations throughout the city. The user must pas by to activate the camera, but will then have some photos/video at her disposal. The camera can be triggered while riding the bike. The footage is shared at a website, and the bicycles have dedicated identities, so that you can get the footage from your bike.
3. The bicycling as motivated activity:
I´m also looking at what the system could bring of actually interesting footage. This is of course vital for the success and must be thoroughly explored.
Posted by: gcbb on: April 2, 2008